An evening at Getsuei Okiya

Saturday, June 28, 2008 / by

Where do you go when you want to drink some really good green tea? A Japanese tea house of course! Geishas are masters when it comes to preparing tea, as well as singing and giving performances. Yesterday evening, together with my friend Uzi, we decided to visit Getsuei Okiya to see geishas performing traditional dances and playing instruments. We dressed up in kimonos and geta sandals, and went to Antiquity Township East where the tea house is located.

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The atmosphere of the place is indeed very Japanese. Upon arrival we were greeted by blossoming apple trees and the tranquil mood of the area. One of the geishas invited us inside, to the room decorated with tatami mats, paper lanterns and incense sticks. We took a sit at one of the tables and watched geishas prepare for the performance.

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(Yes, I took that picture to show the beautiful back of our kimonos :))

I tasted a California roll and then decided to drink tea, while Uzi enjoyed her hosomaki.

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As more guests arrived, the show started and we spent the evening listening to music, watching the performance, talking and enjoying ourselves.

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There's one thing I missed though - there should have been a third geisha, reading haiku or some Japanese stories. It would complete the evening perfectly. Also, the number of local lights in there could solve the energy crisis, but I guess that's a result of 'old client to Windlight transition'. Nevertheless it was a nice experience. And we took some pictures in the garden after the performance finished.

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Oh hai, I has shadows!

Thursday, June 19, 2008 / by

[UPDATE: July 27, 2009] Please note the dynamic shadows are now included in the official Release Candidate viewer. To enable them, make sure you have atmospheric shaders on, then go to Advanced menu Debug Settings, make sure RenderDeferred is set to False, set RenderUseFBO to True, and then set RenderDeferred to True.

Dynamic shadows in Second Life! Woohoo! :) When Torley posted his movies showing the experimental shadows feature, I instantly wanted to test them out as well. The feature is for NVIDIA GeForce 8 series graphics card (or better) and is not yet available as an official viewer, but it's not too hard to find the patch - either one to compile yourself, or compiled by one of Second Life residents.

I absolutely love this feature. It adds to the atmosphere so much! I decided to go on a little vacation on Bahia island and recorded some footage to share with you:



Isn't it sweet?

Trademarks, oh my!

Sunday, June 15, 2008 / by

This is a post I've been wanting to write ever since Linden Lab announced their new trademark policy but somehow I took on my other activities and the topic has been waiting till now. The end of 90-days period to adjust to the new guidelines is approaching (23rd June) so I think it's a good time to post some after-comments and a good moment to share what I think about Linden Lab's move.

The restrictions are out for quite a while now and there's been a lot of talking on the SL blogosphere about them, mostly negative. I remember in the beginning, when I saw the official blog post, I thought it was a good move. I was happy that Linden Lab decided to protect their trademarks and I considered the inSL™ logo useful. Then I kept reading people's posts complaining about the new trademark policy and got myself into thinking the same way they did. It was very easy to fall for that, it was like reverse groupthink and it took me a bit of time to realize that and get back to my own opinion.

Probably one of the most silly remarks was the one stating that Second Life tagline Your World. Your imagination.™ is not true anymore and that SL world isn't ours any longer. Well, when I say my country it doesn't mean I actually own it, does it? It's a place where I live, which I'm part of, I decide about what surrounds me to some extent, I meet people, I have family and friends, it's where I work, etc. I influence it. But it's managed by the government. So yes, the SL world is ours, it's where avatars meet, interact, have fun, create and learn, but the assets belong to Linden Lab. They created this world from the scratch, so don't expect they'll just give it to you. It's their right to decide about company's future and I'm sure their decisions are discussed thoroughly before being announced, not just thrown in the wind because someone said it would be fun or interesting to see what happens.

Another silly reaction (but I must say a bit funny) was people adding ® or to every mention of any of Linden Lab's trademarks or registered names, or renaming them to phrases like virtual world, you know where or something similar, on the whole blog, in every entry they ever posted there (some of these were ironic, I know). I haven't had much legal education except some obligatory classes I took in high school, but the first thing they taught me (or maybe just the one I remember the most cause it's really useful) is lex retro non agit (law isn't retroactive), which means that blog entries dated before the creation of Second Life Brand Center don't have to be corrected. On the other hand, if all those trademarks and logos were registered earlier (and I think some of them were), people shouldn't have been violating usage rules in the first place, even if they didn't know about them. Ignorantia legis neminem excusat (ignorance of the law does not excuse) is another rule I was taught. But I don't think Linden Lab would chase bloggers for leaving past entries as they were. And finally, befofe the creation of the Brand Center, Linden Lab stated that fan sites (and I think that includes SL blogs) should put the following note in a visible place (you can see it on my blog's sidebar):
Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
If you had placed this text on your blog and you're outside the United States, you're OK, according to Proper Reference to Linden Lab's Brand Names in Text article:
Outside the United States, do not use trademark notice symbols like ® and ™, but do use the statement of trademark notice provided in Paragraph 2 below.
And the Paragraph 2 says:
In the United States and elsewhere, always use a legible and reasonably prominent trademark attribution notice in the following format: "__________ and __________ are trademarks of Linden Research, Inc."
As to residents located in the United States, it's not as complicated as it may seem. LauraP Linden said in her blog post:
The first or most prominent reference should be followed with the correct trademark symbol (® or ™) and an appropriate noun to indicate what you’re talking about (...) Now just to be clear – we’re only talking about the first or most prominent use. We’ve seen some blog posts using ® after every mention of "Second Life." After the initial reference to the trademark at issue, there’s no need to use the symbol again.
So basically, you need to place ® once, in a visible manner, and then you can continue as you used to. I'm based in Europe, so I don't really have to do that, but I might add ® to Second Life words in my blog's header, and I won't be using ® when I mention Second Life in my blog entries, unless Linden Lab employee will contact me and say that I should. Which I'm pretty sure won't happen.

Finally, there were people who said that new trademark policy will make them type more and waste their time. Seriously... Typing ® or ™ is not even one second, and as I said earlier, in most cases you won't even have to type this in every blog entry. And if that's not enough, look, Linden Lab does the same on their website. It's just law and it's there for a reason. I agree law can be silly sometimes, interpreted in as many ways, as many lawyers there are - so even if there's something people don't get, I think Linden Lab will explain (which they proved posting the explanation twice already). Linden Lab cares about their community, and the step they took is in fact to protect both - the company and the community. They're making sure their company's reputation is not at risk, and making sure their community won't be scammed, for example by sites pretending to be their affiliates. But community will always complain. There will always be someone who doesn't like changes, especially if the changes require them to adjust.

While I understand annoyance of those residents who had to change their blog address or name of SL group, I think we really had enough names like SL This And That. The changes encouraged people's creativity to come up with something unique. Take Second Life Ballet for example. Yup, it must have been hard to think of a new name, and probably it took a significant amount of work to prompt all the fans to switch groups and update web address, but isn't Ballet Pixelle so much more creative and individual? This type of name is much better than the boring Second Life Something and I think it is much better to actually identify with for people involved with the project.

All in all protecting your brand is a very important aspect in business and it's a good thing Linden Lab took care of that. What's nice is that they provided the clarification twice to demanding community, even though they didn't really have to. It's your responsibility to comply with law, and no company is obliged to provide you with instructions and detailed how-to. Isn't that a sign they care? I agree sometimes LL is in the wrong - probably everyone was at least once. They do make mistakes, and they do take actions I don't agree with. But in this particular matter, I think they're doing the right thing. Even if it was a difficult move, it was a needed one. The longer they waited with this, the more difficult it would be.

As I said earlier, I'm not a lawyer and this is just my point of view as a resident of Second Life. If you know I'm wrong somewhere in this post because you're a lawyer and understand law better than I do, feel free to let me know in the comments, but please also explain why. Also, the point of this post is not to stand against residents who disagree with Linden Lab's move, but rather to show the other side of this issue, so people can read and have their own opinion.

New release: Fishing Hub and accessories

Saturday, June 07, 2008 / by

I released new fun items at Magic Nook!

* Magic Nook * Fishing Hub

Fishing hub is exactly what the name suggests - it allows your visitors to catch fish at your port/docks. The hub dispenses free fishing rods with instructions to anyone who touches the sign. The rods will only work with Magic Nook fishing hubs, so people have to stay on your land to fish, within 20 meters from the hub.

There are 5 types of fish in the hub (blue, green, red, pink and orange), each one in 3 sizes (small, medium and big). All in all people can catch 15 different fish. Each time someone catches a fish, the hub will announce it to others. People can keep all the fish they catch. The fish come with "holding as a trophy" animation, so people can take pictures with their trophies.

The hub keeps stats, which are available for the owner after he/she touches the sign: how many fishing rods were dispensed, how many fish were caught and how many fish of each size were caught.

* Magic Nook * Fishing Hub Accessories

The package consists of various items to create some atmosphere at your docks. They are meant to be used with Magic Nook fishing hubs, but feel free to use them as decorative elements for your place even if you don't own the hub. All items are copiable.

In the package:
  • Two types of fishing stools (with male and female poses), in 7 colours
  • Fishing rods created for display purposes (no scripts inside), in 7 colours
  • Swimming fish - all sizes, in all colours, each one swimming clockwise (R) and anti-clockwise (L) (a total of 30 types of copiable swimming fish)
* Magic Nook * Personal Fishing Rod

This fishing rod will ONLY work with Fishing Hubs brought to you by Magic Nook. It works exactly the same as the free rods from the hub, except that you can customize colours in this one. It is copiable, so you can create various colour sets for different outfits.

You can set colour for almost every prim in the rod in a few clicks (through the blue dialog menu).

Additionaly in this package you recieve a rod with customizable colours but no fishing script inside (NS), to display at your place as a decorative item.