Developer's Manual: the full collection [UPDATE]

Saturday, September 13, 2008 / by

[UPDATE: September 13, 2008] Since Flickr resized my files from 2048px to 1024px making them hard to read, I decided to make a file pack with the articles, which you can download here.

[UPDATE: October 20, 2008] I re-uploded the file pack to a new server, this time it's reliable (thank you, Sql!) :) Sorry to those who couldn't download it earlier and thanks for the heads up everyone! Here's the new link.

As most readers of this blog know, I used to be the editor of Developer's Manual section in SL'ang Life magazine. Since the magazine is closed now, I decided to make all my Developer's Manual articles available here (don't worry, I have the permission to do that ;)). They feature some useful SL knowledge that might come in handy every now and then. Another reason is that my scripting article (the one written for sixth issue of SL'ang Life) got quite popular - it was linked on a few blogs, and I recieved some nice feedback in-world, so I want more of that too ^^. I guess there's always a need for education in SL (how positive!). So without further ado, here are the articles:


SL'ang Life no. 01: It all starts with a cube

It all starts with a cube 01

It all starts with a cube 02

SL'ang Life no. 02: Textures explained!

Textures explained 01

Textures explained 02

SL'ang Life no. 03: Copy, modify, transfer... velocity?

Copy, modify, transfer... velocity 01

Copy, modify, transfer... velocity 02

SL'ang Life no. 04: Your first sculptie

Your first sculptie 01

Your first sculptie 02

SL'ang Life no. 05: Client parameters

Client parameters 01

Client parameters 02

Comments are welcome!

Paris, Paris

Friday, September 12, 2008 / by

Some time ago I was asked to recreate the lamps from Place de la Concorde - one of the major squares in Paris. I was going to blog them once they're set up in-world, but actually I totally forgot about them. A few days ago though I came across them while cleaning my inventory and thought 'oh well, why not blog them now'. Thus, here they are.

This is how the RL lamp looks like:

Paris Concorde Lamp RL

And here's its SL equivalent:

Paris Concorde Lamp SL

You can see the lamps in-world at Concorde sim.

llThankYou(Linden Lab);

Sunday, September 07, 2008 / by

I came across an interesting project called Project Thank You Letter, initiated by MadamG Zagato. Basically the idea is to say 'Thank you' to Linden Lab if Second Life enriched your life in a way (and I'm sure it did, one way or another). A 'thank you' for making some nice things possible, for giving new opportunities or simply for their hard work and dedication. Here's the official info:
Tis the season to give thanks! As we reflect upon all we have to be thankful for this season and throughout the years, for many of us Second Life has been a blessing. Whether SL has enriched your life, boosted your income, or provided other additional opportunities you may not have otherwise had, sometimes a simple "Thank you" is appreciated to those who have made it possible.

Project Thank You Letter is a way you can say "Thanks!" to Linden Lab for their dedication, hard work, and focus.
The project has a website www.projectthankyouletter.com where you can view the signatures. To sign the letter, go to SL Exchange, buy the letter for 0L$, rez it in-world and click it. You can also place it in your venue for others to sign.

Project Thank You Letter