Showing posts with label content creation. Show all posts
Showing posts with label content creation. Show all posts

Oh mesh!

Thursday, May 03, 2012 / by

Awww, mesh is thriving on SL market and everyone is so excited: creating new items, trying new clothes, testing new possibilities. I might be the only person in SL that is (kind of) not very enthusiastic about mesh. It's not that I don't like the benefits mesh creations bring to Second Life - I LOVE the possibilities - but it's more like I'm not ready for mesh yet.

I remember when I first heard of sculpties I disliked them so much! That time, just like today, I didn't feel I was ready. There was so much to discover about regular prims (and I'm still learning) and I had no experience with 3D graphics except a few simple renders I had created long time ago out of curiosity. It was all new and I felt it requires too much professional knowledge which I thought I wouldn't be able to gain through my favourite method of learning: trial and error.

But once sculpties were available gridwide, each time I created a primmy item I thought "Oh, sculpties would make this so much less primmy". I started experimenting with various software and finally settled with Blender 3D, which really is a fantastic and powerful program for making sculpted prims. I learned to make sculpties - through trial and error.

I love sculpties. I made a lot of sculpted items since then, I learned how to make complex sculpties in one prim, I learned to make sculpted plants, I started to make sculpted clothing items and jewellery, I learned how to bake materials and lights on sculpts... And there is still so much to learn about sculpties, so much to discover! But mesh is now available gridwide. I don't feel like I'm ready yet. But when I make items now, I think "Oh, mesh would solve this problem easily". Is it time already?

Oh mesh!

Developer's Manual: the full collection [UPDATE]

Saturday, September 13, 2008 / by

[UPDATE: September 13, 2008] Since Flickr resized my files from 2048px to 1024px making them hard to read, I decided to make a file pack with the articles, which you can download here.

[UPDATE: October 20, 2008] I re-uploded the file pack to a new server, this time it's reliable (thank you, Sql!) :) Sorry to those who couldn't download it earlier and thanks for the heads up everyone! Here's the new link.

As most readers of this blog know, I used to be the editor of Developer's Manual section in SL'ang Life magazine. Since the magazine is closed now, I decided to make all my Developer's Manual articles available here (don't worry, I have the permission to do that ;)). They feature some useful SL knowledge that might come in handy every now and then. Another reason is that my scripting article (the one written for sixth issue of SL'ang Life) got quite popular - it was linked on a few blogs, and I recieved some nice feedback in-world, so I want more of that too ^^. I guess there's always a need for education in SL (how positive!). So without further ado, here are the articles:


SL'ang Life no. 01: It all starts with a cube

It all starts with a cube 01

It all starts with a cube 02

SL'ang Life no. 02: Textures explained!

Textures explained 01

Textures explained 02

SL'ang Life no. 03: Copy, modify, transfer... velocity?

Copy, modify, transfer... velocity 01

Copy, modify, transfer... velocity 02

SL'ang Life no. 04: Your first sculptie

Your first sculptie 01

Your first sculptie 02

SL'ang Life no. 05: Client parameters

Client parameters 01

Client parameters 02

Comments are welcome!

Paris, Paris

Friday, September 12, 2008 / by

Some time ago I was asked to recreate the lamps from Place de la Concorde - one of the major squares in Paris. I was going to blog them once they're set up in-world, but actually I totally forgot about them. A few days ago though I came across them while cleaning my inventory and thought 'oh well, why not blog them now'. Thus, here they are.

This is how the RL lamp looks like:

Paris Concorde Lamp RL

And here's its SL equivalent:

Paris Concorde Lamp SL

You can see the lamps in-world at Concorde sim.